Documentation

Lacoura documentation

Four studios, one account, nothing to install. Each one has its own guide — start with the app you are using.

All three apps are in early access. These guides describe what works today, and say plainly where a tool is still being built. If something is broken or missing, tell us.

Pick your studio

Lacoura 3D

A modelling studio built around the workflow professional 3D packages use: primitives and splines, sub-object editing, booleans, and a non-destructive modifier stack. Model, light, and export to glTF for a real-time engine.

Getting started · The interface · Modelling · Materials & lighting · Import & export · Shortcuts

Lacoura Video

A nonlinear video editor with a source/program monitor pair, a multi-track timeline, and the trim tools an editor expects — ripple, rolling, slip, slide, rate stretch and razor. Cut, grade, and export.

Getting started · Editing · Shortcuts

Lacoura Vector

A vector drawing studio: artboards, paths and live shapes, a real pen, and a Rust drawing engine compiled to WebAssembly. Draw, edit points, and export.

Getting started · Drawing & editing · Shortcuts

Lacoura Raster

A painting and retouching studio: a 26-parameter brush engine, GPU compositing with every blend mode, layer masks, non-destructive adjustment layers, selections and 26 filters. Paint, retouch, and export.

Getting started · Tools & painting · Shortcuts

Things that are true everywhere

  • One account. Sign in once with Google or an email address and every studio opens.
  • Use a desktop browser. All three need horizontal room, and several interactions rely on the middle and right mouse buttons.
  • Your work stays on your machine unless you export it. Projects save to a file you choose.