Documentation

Import & export

Bring geometry in from other tools, and get clean, engine-ready geometry back out.

Importing

Use Import in the top bar. Lacoura 3D reads:

FormatNotes
.glb / .gltf The best-supported route in. Carries materials.
.fbxCommon interchange from other DCC tools
.objGeometry only; materials come across limited
.daeCollada
.stlGeometry only — typical for 3D printing
.plyGeometry, often from scanning

Imported geometry is normalised on the way in and lands as an ordinary object you can edit like anything you built yourself.

Exporting

Use Export in the top bar, or open the Export Center for more control. Lacoura 3D writes:

FormatUse it for
.glb Real-time engines and the web — carries materials. The default choice.
.obj Geometry only, when the destination wants something simple

Export runs a validation pass first and reports anything that would cause trouble downstream, rather than writing a file that silently fails to load in your engine.

Saving projects

Saving writes a project file to your own computer, with the version of Lacoura 3D that wrote it recorded inside. Reopening restores your scene as you left it.

Your work stays on your machine. Lacoura 3D runs entirely in your browser — models are processed locally and are never uploaded to us. That also means we have no copy: save often, and keep your own backups of anything important.

Getting clean geometry out

  • Collapse modifiers you no longer need to keep the export predictable.
  • Watch the polygon count in the status bar if the target is real-time.
  • Apply UVW Map before export if the destination expects texture coordinates.
  • Prefer .glb unless something specifically needs otherwise.