Documentation
Lacoura documentation
Four studios, one account, nothing to install. Each one has its own guide — start with the app you are using.
All three apps are in early access. These guides describe what works today, and say plainly where a tool is still being built. If something is broken or missing, tell us.
Pick your studio
Lacoura 3D
A modelling studio built around the workflow professional 3D packages use: primitives and splines, sub-object editing, booleans, and a non-destructive modifier stack. Model, light, and export to glTF for a real-time engine.
Getting started · The interface · Modelling · Materials & lighting · Import & export · Shortcuts
Lacoura Video
A nonlinear video editor with a source/program monitor pair, a multi-track timeline, and the trim tools an editor expects — ripple, rolling, slip, slide, rate stretch and razor. Cut, grade, and export.
Getting started · Editing · Shortcuts
Lacoura Vector
A vector drawing studio: artboards, paths and live shapes, a real pen, and a Rust drawing engine compiled to WebAssembly. Draw, edit points, and export.
Getting started · Drawing & editing · Shortcuts
Lacoura Raster
A painting and retouching studio: a 26-parameter brush engine, GPU compositing with every blend mode, layer masks, non-destructive adjustment layers, selections and 26 filters. Paint, retouch, and export.
Getting started · Tools & painting · Shortcuts
Things that are true everywhere
- One account. Sign in once with Google or an email address and every studio opens.
- Use a desktop browser. All three need horizontal room, and several interactions rely on the middle and right mouse buttons.
- Your work stays on your machine unless you export it. Projects save to a file you choose.